Epic Games announced a new system for paying creators on Fortnite, the ultra-popular, free-to-download battle royale game. Announced on Wednesday at the Game Developers Conference, Epic will now share 40% of Fortnite revenue with anyone who design “islands” in the game. This includes money...
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Fornite Battle Royale Chapter 4 arrived today and it makes use of Unreal Engine 5.1, Epic Games announced.Read...
Epic Games and Capturing Reality are releasing RealityScan, a new 3D scanning app, for free, to iOS users.Read...
Apprenti and Epic Games are announcing a first of its kind Unreal Engine apprenticeship program catering to real-time 3D skills.Read...
Apprenti and Epic Games are announcing a first of its kind Unreal Engine apprenticeship program catering to real-time 3D skills.Read...
One the same day as Fortnite maker Epic Games goes to trial with one of the biggest legal challenges to the App Store’s business model to date, it has simultaneously announced the acquisition of the artist portfolio community ArtStation — and immediately lowered the commissions on sales. Now...
Spire Animation Studios is one of the first recipients of a new Epic Games grant program called Unreal Shorts.Read...
Epic Games launches early access for MetaHuman Creator tool to make realistic animated people

Epic Games is launching early access for its MetaHuman Creator tool, which enables people to create realistic humans in minutes. Read...
Epic Games launches early access for MetaHuman Creator tool to make realistic animated people

Epic Games is launching early access for its MetaHuman Creator tool, which enables people to create realistic humans in minutes. Read...
Epic Games launches early access for MetaHuman Creator tool to make realistic animated people

Epic Games is launching early access for its MetaHuman Creator tool, which enables people to create realistic humans in minutes. Read...
Epic Games has teamed up with Cesium to enable 3d geospatial technology in games that use the Unreal Engine. Read...
Here’s why (and how) we’ll see gaming’s influence span across industries, regions, and more in 2021.

Gaming will become even more pervasive across all kinds of areas: B2B content, new consumer content, and even the film industry.Read...
Here’s why (and how) we’ll see gaming’s influence span across industries, regions, and more in 2021.

Gaming will become even more pervasive across all kinds of areas: B2B content, new consumer content, and even the film industry.Read...
Here’s why (and how) we’ll see gaming’s influence span across industries, regions, and more in 2021.

Gaming will become even more pervasive across all kinds of areas: B2B content, new consumer content, and even the film industry.Read...
Here’s why (and how) we’ll see gaming’s influence span across industries, regions, and more in 2021.

Gaming will become even more pervasive across all kinds of areas: B2B content, new consumer content, and even the film industry.Read...
Here’s why (and how) we’ll see gaming’s influence span across industries, regions, and more in 2021.

Gaming will become even more pervasive across all kinds of areas: B2B content, new consumer content, and even the film industry.Read...
In the future, successful game tech companies will look less like Autodesk and more like Snowflake with a content focus.Read...
Over the years, Korg’s Gadget app has allowed for software-based music production on platforms ranging from iOS to Switch, and now it’s making the jump to virtual reality. We don’t know much about Gadget-VR, like how much it will cost or what...
Disney’s classic 20,000 Leagues Under the Sea ride closed 27 years ago, but that won’t preclude you from hopping aboard. Polygon notes that Defunctland, Kevin Perjurer’s unofficial theme park preservation project, has recreated the 20,000 Leagues...
Epic today announced the acquisition of Rad Game Tools, maker of game development tools for many years. They’ve stayed largely behind the scenes, but many gamers will recognize the colorful Bink Video logo, which has appeared in the openings of many a title over the years. “Our work with Epic...