How a gaijin studio made the beautiful unrealism of Ghost of Tsushima
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Nate Fox, game director at Sucker Punch for Ghost of Tsushima, talks with GamesBeat about the making of the samurai epic and the inspirations for it.Read...
한국 스타트업의 모든 것
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Nate Fox, game director at Sucker Punch for Ghost of Tsushima, talks with GamesBeat about the making of the samurai epic and the inspirations for it.Read...